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A Metal Renderer in Swift Playgrounds May 19, 2022A little while ago I started a project to write a Metal renderer on my iPad in Playgrounds. A brief history is that for various reasons I am often away from my computer but have access to my iPad. I like experimenting …
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Low Poly Astronaut Run Cycle Jan 2, 2022My first go at animation: a run cycle for a low poly astronaut I made with Blender.
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Ray Tracing in One Weekend with Rust Jul 12, 2017Recently I was reading through the current edition of Effective Modern C++ which covers up to C++14, and I found myself getting bogged down by the huge number of language features and in particular the caveats around …
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Running Doom on macOS Jun 14, 2017I love Doom, and by Doom I mean the various classic Dooms - Ultimate Doom, Doom 2: Hell on Earth, and the Final Doom expansions. I only had Ultimate Doom shareware on my 386 as a kid but I played all of them a lot later …
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Wrapping Async functions in Promises Jan 15, 2016A lot of core APIs in node.js have two forms for each function - synchronous and asynchronous. The synchronous versions block until the function has completed, while the asynchronous versions do not block - instead …
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Functional Java 8 Nov 12, 2015I’ve been using Java 8 in some anger lately, and have encountered one or two tips that are worth sharing. I’ll start with some notes about lambda expressions and the Stream API that helped me thinking about …
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GL Shaders and Atom Nov 10, 2015Coming from IntelliJ, CLion is my favourite C/C++ IDE. It also has many plugins that extend its functionality beyond C++, and one that I’ve found useful while experimenting with game development is the GLSL plugin …
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Graphing with matplotlib Sep 5, 2015Today I wanted to draw some graphs. I started out using Wolfram Alpha’s excellent plot() functionality but wanted something that I would be able to use offline too. Mathematica & Matlab are beyond my …
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Bootstrapping an HTTP server with Camel + Guice Aug 26, 2015I was tasked with creating a skeleton Java application that ran Camel for a project at work. As documentation was a bit sparse on how to achieve what I wanted, I’ve written this post on how to bootstrap a very …
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Janus development so far Aug 3, 2015On the subject of Learning how to build a game Although it’s been slow, there has been progress with my C++ game. I’ve given it a working title of Janus and it’s taken the form of a 2d platformer. This …