• Intercept and Escort
    Intercept and Escort
    One of the gameplay features I’ve been working towards recently is dialogue with NPCs, both on planets and with spaceships encountered in free flight. I brought in the Caliper and Iguana models I made a few years …
  • Game Physics - Experimentation
    Game Physics - Experimentation
    Since working through the Game Physics in One Weekend series, I’ve continued with a few experiments: Improving stability allowing stacked cube configurations that correctly rest Compound objects that are made up of …
  • Pulsar Kick Gameplay Improvements
    Pulsar Kick Gameplay Improvements
    Lots of Pulsar Kick improvements! I’ve incorporated the physics engine that has been in progress for some time, which has unblocked features I’ve wanted to implement for a while like collisions between the …
  • Fractional Brownian Motion with Colour
    Fractional Brownian Motion with Colour
    Building on previous experiments with Fractional Brownian Motion over Open Simplex 2 Noise, I’ve introduced colour that varies with the noise value and time. The purpose is to experiment with parameterisation of …
  • LSDJ + Bach
    LSDJ + Bach
    Now the Delta emulator is available on iOS I’m picking up LSDJ again. I arranged this version of Bach’s Minuet in G major to get familiarity with the controls.
  • Spaceship Camera... Improvements?
    Spaceship Camera... Improvements?
    While trying to improve the tethered spaceship camera, things went a bit wrong and it developed a life of its own. It looks fun though, and gives me an idea about having an intentionally dynamic chase camera.
  • Ray Tracing in One Weekend in Swift Playgrounds
    Ray Tracing in One Weekend in Swift Playgrounds
    Peter Shirley’s Ray Tracing in One Weekend is one of the finest introductory texts that I’ve had the fortune to read. The material is well presented and the project that Dr. Shirley walks us through is …
  • Kobold Engine Controller Input
    Kobold Engine Controller Input
    I’ve had touchscreen controls simulating a gamepad for a while, and recently added the ability to connect and use real controllers. This video shows me playing a handmade game I’m working on using a …
  • Game Physics The Rest Of Your Life in Swift Playgrounds
    Game Physics The Rest Of Your Life in Swift Playgrounds
    I worked through the Game Physics in One Weekend series by Gregory Hodges using Swift Playgrounds. The series was really well explained, and I enjoyed putting together some ridiculous ragdoll scenarios using the solution …
  • Game Physics In One Weekend in Swift Playgrounds
    Game Physics In One Weekend in Swift Playgrounds
    A while ago I worked through Ray Tracing in One Weekend by Peter Shirley which is a really approachable introduction to ray tracing. I learned recently of a related series of books called Game Physics in One Weekend by …
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