On The Subject Of Graphics
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It Begins... Aug 1, 2013I’ve been itching to start Tetris for a while, and since the Snake codebase is in a reasonable state, it’s time to have a stab at implementing this archetypal puzzle game. The first step was to clone the …
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Snake Full Circle Jul 29, 2013One Sunday in May, I implemented a basic version of the classic game Snake in C++. Over the course of the following week I improved the code and added features suggested by Lana, who also created resources in the form of …
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Snake Development May 25, 2013Having got the basic game working, I decided to capitalise on the cross-platform capability of GLFW. This might seem like an odd place to go next, but I’m developing on Mac and Lana runs Windows. I could have …
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Snake May 20, 2013Having spent years contemplating what the perfect game should be and how to build it without a single flaw, I decided to actually do something instead. As I’d never coded a game, I needed a simple task and Lana …