On The Subject Of Graphics

  • Intercept and Escort
    Intercept and Escort
    One of the gameplay features I’ve been working towards recently is dialogue with NPCs, both on planets and with spaceships encountered in free flight. I brought in the Caliper and Iguana models I made a few years …
  • Pulsar Kick Gameplay Improvements
    Pulsar Kick Gameplay Improvements
    Lots of Pulsar Kick improvements! I’ve incorporated the physics engine that has been in progress for some time, which has unblocked features I’ve wanted to implement for a while like collisions between the …
  • Fractional Brownian Motion with Colour
    Fractional Brownian Motion with Colour
    Building on previous experiments with Fractional Brownian Motion over Open Simplex 2 Noise, I’ve introduced colour that varies with the noise value and time. The purpose is to experiment with parameterisation of …
  • Spaceship Camera... Improvements?
    Spaceship Camera... Improvements?
    While trying to improve the tethered spaceship camera, things went a bit wrong and it developed a life of its own. It looks fun though, and gives me an idea about having an intentionally dynamic chase camera.
  • Ray Tracing in One Weekend in Swift Playgrounds
    Ray Tracing in One Weekend in Swift Playgrounds
    Peter Shirley’s Ray Tracing in One Weekend is one of the finest introductory texts that I’ve had the fortune to read. The material is well presented and the project that Dr. Shirley walks us through is …
  • Kobold Engine Controller Input
    Kobold Engine Controller Input
    I’ve had touchscreen controls simulating a gamepad for a while, and recently added the ability to connect and use real controllers. This video shows me playing a handmade game I’m working on using a …
  • Fractional Brownian Motion + OpenSimplex Noise
    Fractional Brownian Motion + OpenSimplex Noise
    I use procedural generation in my hobby game project and part of that involves creating noise. To help choose interesting noise parameters I made a tool to visualise the changes quickly called Noise Explorer. I love the …
  • Procedural Planet Surface
    Procedural Planet Surface
    I’ve recently been working on generating planet surfaces, initially using Open Simplex Noise, and building on this using fractional Brownian Motion. This makes them more interesting than just spheres, and allows …
  • A Tiny Solar System
    A Tiny Solar System
    One of the goals for my game is to have planets rotating on an axis and orbiting a star. I’ve got a version of this working, with entities on the planet adhering to its rotation and orbit. Given the camera being …
  • Space Flight with Flowing Engine Trails
    Space Flight with Flowing Engine Trails
    Flowing engine trails to visualise the spaceship’s movement through the void, flying by a ringed planet.
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