On The Subject Of Gamedev

  • Snake Full Circle
    Snake Full Circle
    One Sunday in May, I implemented a basic version of the classic game Snake in C++. Over the course of the following week I improved the code and added features suggested by Lana, who also created resources in the form of …
  • Snake Development
    Snake Development
    Having got the basic game working, I decided to capitalise on the cross-platform capability of GLFW. This might seem like an odd place to go next, but I’m developing on Mac and Lana runs Windows. I could have …
  • Snake
    Snake
    Having spent years contemplating what the perfect game should be and how to build it without a single flaw, I decided to actually do something instead. As I’d never coded a game, I needed a simple task and Lana …
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