On The Subject Of Gamedev

  • Game Physics - Experimentation
    Game Physics - Experimentation
    Since working through the Game Physics in One Weekend series, I’ve continued with a few experiments: Improving stability allowing stacked cube configurations that correctly rest Compound objects that are made up of …
  • Pulsar Kick Gameplay Improvements
    Pulsar Kick Gameplay Improvements
    Lots of Pulsar Kick improvements! I’ve incorporated the physics engine that has been in progress for some time, which has unblocked features I’ve wanted to implement for a while like collisions between the …
  • Spaceship Camera... Improvements?
    Spaceship Camera... Improvements?
    While trying to improve the tethered spaceship camera, things went a bit wrong and it developed a life of its own. It looks fun though, and gives me an idea about having an intentionally dynamic chase camera.
  • Kobold Engine Controller Input
    Kobold Engine Controller Input
    I’ve had touchscreen controls simulating a gamepad for a while, and recently added the ability to connect and use real controllers. This video shows me playing a handmade game I’m working on using a …
  • Game Physics The Rest Of Your Life in Swift Playgrounds
    Game Physics The Rest Of Your Life in Swift Playgrounds
    I worked through the Game Physics in One Weekend series by Gregory Hodges using Swift Playgrounds. The series was really well explained, and I enjoyed putting together some ridiculous ragdoll scenarios using the solution …
  • Game Physics In One Weekend in Swift Playgrounds
    Game Physics In One Weekend in Swift Playgrounds
    A while ago I worked through Ray Tracing in One Weekend by Peter Shirley which is a really approachable introduction to ray tracing. I learned recently of a related series of books called Game Physics in One Weekend by …
  • Procedural Planet Surface
    Procedural Planet Surface
    I’ve recently been working on generating planet surfaces, initially using Open Simplex Noise, and building on this using fractional Brownian Motion. This makes them more interesting than just spheres, and allows …
  • A Tiny Solar System
    A Tiny Solar System
    One of the goals for my game is to have planets rotating on an axis and orbiting a star. I’ve got a version of this working, with entities on the planet adhering to its rotation and orbit. Given the camera being …
  • Space Flight with Flowing Engine Trails
    Space Flight with Flowing Engine Trails
    Flowing engine trails to visualise the spaceship’s movement through the void, flying by a ringed planet.
  • Kobold Space Game Engine Progress 2023
    Kobold Space Game Engine Progress 2023
    This is a look back at the progress I’ve made in my hobby space game engine in 2023, covering controlling the player and vehicles on planet surfaces, as well as space flight and some of the graphical effects that …
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