On The Subject Of Gamedev

  • A Metal Renderer in Swift Playgrounds
    A Metal Renderer in Swift Playgrounds
    A little while ago I started a project to write a Metal renderer on my iPad in Playgrounds. A brief history is that for various reasons I am often away from my computer but have access to my iPad. I like experimenting …
  • Janus development so far
    Janus development so far
    On the subject of Learning how to build a game Although it’s been slow, there has been progress with my C++ game. I’ve given it a working title of Janus and it’s taken the form of a 2d platformer. This …
  • Cross-Platform Considerations 2
    Cross-Platform Considerations 2
    Since my previous writing on Cross-Platform Considerations, I’ve been looking at setting up automated builds based on git commits. I’ll write something more about this at some point but the gist of it is that …
  • Lana Tetris beta 1
    Lana Tetris beta 1
    Lana Tetris has slowly spiralled towards completion and it’s now in a state where it can be tested. There are currently a great many memory leaks because garbage collection has spoiled me. I’m currently …

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