On The Subject Of 3d Modelling

  • A Metal Renderer in Swift Playgrounds (Part 11)
    A Metal Renderer in Swift Playgrounds (Part 11)
    Renderer Progress May to September 2022 A quick recap of the progress made so far, from the lowly triangle to a combination of interesting rendering techniques. Progress is slow because it’s a hobby project, but …
  • A Metal Renderer in Swift Playgrounds (Part 10)
    A Metal Renderer in Swift Playgrounds (Part 10)
    Since this is a toy project, I’ve spent maybe 80% of my time on building things, and 20% on architecting and refactoring. This isn’t sustainable after a certain point because it leads to spaghetti, so …
  • A Metal Renderer in Swift Playgrounds (Part 5)
    A Metal Renderer in Swift Playgrounds (Part 5)
    With the planet, spaceship, skybox and trails in place, the scene was starting to look pretty cool. But it was far from a game. Although I was not planning to get sound working at this stage, I allocated some time to …
  • A Metal Renderer in Swift Playgrounds (Part 3)
    A Metal Renderer in Swift Playgrounds (Part 3)
    Voxel Spaceships The next feature I’ve decided to add is model loading. Apple have out of the box code that is capable of loading Wavefront Obj files which is what I plan to use for the first forays into this area. …
  • Low Poly Astronaut Run Cycle
    Low Poly Astronaut Run Cycle
    My first go at animation: a run cycle for a low poly astronaut I made with Blender.

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