Part 1 of Learning how to build a game in C++

Being able to write games is a longstanding goal that I’ve had for as long as I can remember. Writing games is difficult, and I’ve made several attempts at learning how, but ultimately these haven’t led anywhere. Most recently I wrote clones of the classic games Snake and Tetris, but that was a couple of years ago now and I didn’t end up with anything I could use for an original concept.

So here we are again: starting to write a game from scratch.


Because I want to.

What sort of game will it be?

No idea.

Is this open source?

Not at the moment. Maybe it, or part of it, will be.

Other posts in this series