On The Subject Of Physics

  • Game Physics The Rest Of Your Life in Swift Playgrounds
    Game Physics The Rest Of Your Life in Swift Playgrounds
    I worked through the Game Physics in One Weekend series by Gregory Hodges using Swift Playgrounds. The series was really well explained, and I enjoyed putting together some ridiculous ragdoll scenarios using the solution …
  • Game Physics In One Weekend in Swift Playgrounds
    Game Physics In One Weekend in Swift Playgrounds
    A while ago I worked through Ray Tracing in One Weekend by Peter Shirley which is a really approachable introduction to ray tracing. I learned recently of a related series of books called Game Physics in One Weekend by …
  • Box & Plane Collisions plus Basic Animation
    Box & Plane Collisions plus Basic Animation
    Box and Plane Collisions I’ve extended my physics engine to handle some basic collision detection and resolution. Boxes can collide with planes, and boxes can collide with other boxes. This video shows the …
  • Teapots, Springs, and Cascaded Shadow Maps
    Teapots, Springs, and Cascaded Shadow Maps
    Rigid Body Teapots and Springs I’m working on the foundations for a game - still using Swift Playgrounds, and with my existing renderer as a jumping off point. I’m working towards a physics engine with rigid …

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