On The Subject Of Physics

  • Box & Plane Collisions plus Basic Animation
    Box & Plane Collisions plus Basic Animation
    Box and Plane Collisions I’ve extended my physics engine to handle some basic collision detection and resolution. Boxes can collide with planes, and boxes can collide with other boxes. This video shows the …
  • Teapots, Springs, and Cascaded Shadow Maps
    Teapots, Springs, and Cascaded Shadow Maps
    Rigid Body Teapots and Springs I’m working on the foundations for a game - still using Swift Playgrounds, and with my existing renderer as a jumping off point. I’m working towards a physics engine with rigid …

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