On The Subject Of Kobold Engine
-
GLTF Astronaut Animation Oct 21, 2023Building on the GLTF loading, the animation system in my engine has been extended to handle animated mesh skinning. I’ve loaded in a run cycle for an astronaut character I made in Blender a while ago. Although the …
-
Box & Plane Collisions plus Basic Animation Oct 6, 2023Box and Plane Collisions I’ve extended my physics engine to handle some basic collision detection and resolution. Boxes can collide with planes, and boxes can collide with other boxes. This video shows the …
-
Teapots, Springs, and Cascaded Shadow Maps Jul 14, 2023Rigid Body Teapots and Springs I’m working on the foundations for a game - still using Swift Playgrounds, and with my existing renderer as a jumping off point. I’m working towards a physics engine with rigid …