On The Subject Of Gameplay
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Spaceflight with a Dynamic Camera Nov 24, 2023The spaceflight felt really static because the camera was rigidly fixed with the orientation of the spaceship and at a set distance. To address this I’ve added a spring style camera which gives the effect of …
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Exploring a Tiny Planet Nov 15, 2023I love the idea of having tiny worlds to explore, and this experiment is a step towards that. Translating the experiments from being restricted to a plane to being moving on the surface of a sphere was quite challenging …
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Spaceship Gameplay Experiments Nov 10, 2023The first iteration of “flying” was just moving the position of the spaceship, which really didn’t feel like flying. As a next step I introduced a force based approach, thinking that would be a …
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Astronaut Gameplay Experiments Nov 4, 2023Astronaut Gameplay Having added a run cycle, I added an idle cycle and got my GLTF code working with multiple submeshes - allowing the astronaut’s backpack to be rendered. I tied some basic movement and animation …