On The Subject Of Gameplay

  • Spaceflight with a Dynamic Camera
    Spaceflight with a Dynamic Camera
    The spaceflight felt really static because the camera was rigidly fixed with the orientation of the spaceship and at a set distance. To address this I’ve added a spring style camera which gives the effect of …
  • Exploring a Tiny Planet
    Exploring a Tiny Planet
    I love the idea of having tiny worlds to explore, and this experiment is a step towards that. Translating the experiments from being restricted to a plane to being moving on the surface of a sphere was quite challenging …
  • Spaceship Gameplay Experiments
    Spaceship Gameplay Experiments
    The first iteration of “flying” was just moving the position of the spaceship, which really didn’t feel like flying. As a next step I introduced a force based approach, thinking that would be a …
  • Astronaut Gameplay Experiments
    Astronaut Gameplay Experiments
    Astronaut Gameplay Having added a run cycle, I added an idle cycle and got my GLTF code working with multiple submeshes - allowing the astronaut’s backpack to be rendered. I tied some basic movement and animation …

tags · archive · rss