Writing About Janus development so far
On the subject of Learning how to build a game
Although it’s been slow, there has been progress with my C++ game. I’ve given it a working title of Janus and it’s taken the form of a 2d platformer. This video shows a rough comparison of the features as they have been developed against the project’s git log.
- The git log visualisation was made using Gource with ffmpeg.
- The sprite sheet is borrowed from John Colburn.
- The music is GLFW Skeleton by me.