A Space Exploration Game
Pulsar Kick is the space exploration game I always wanted to play and have been trying to build in one form or another for many years. I’ve made several prototypes along the way, learning rendering and physics engine programming techniques, as well as picking up some modelling skills to create and animate game resources.
Originally a project to experiment with graphics, audio and physics features using Swift Playgrounds, the project expanded into a prototype game with all resources created on an iPad Pro. I gradually relaxed the constraints over time, using models I made in Blender because of the limited modelling software available on the iPad, and eventually switching to developing in Xcode for the improved debugging capabilities and performance, while still retaining the ability to build from Playgrounds.
The Swift Playgrounds + iPad experience was great for rapid prototyping on a device that I took with me everywhere, but as the game has increased in complexity I’ve taken the decision to port to C++ like my older projects.